#pragma once
#include "gamescreen.h"
#include "ScreenManager.h"
#include "MainScreen.h"
#include "AboutScreen.h"
#include "Button.h"
#include "GLDraw.h"
#include <vector>
using namespace std;

class MenuScreen :
	public GameScreen
{
public:
	vector<Button*> listButton;
	GLDraw m_glDraw;
	MenuScreen(ScreenManager* _screenManager);
	~MenuScreen(void);
	int m_curSelect;
	void Update(float _dt);
	void Draw();
	void KeyDown(int keyCode);
	void MouseClick(int mouseCode);
};

